Panoply

There are three primary currencies in Creation. Jade and jade-script, which is used on the Blessed Isle and in Realm territories; cowries, used pretty much exclusively in the Western archipelagos, and; silver and copper pieces, used basically everywhere else. Gold is also traded for larger transactions, but usually in ingots not coins. There are countless secondary currencies unique to each region in Creation too. Plus a few magical currencies used in other dimensions, like the physical-prayer coins known as Ambrosia, used in Heaven.

When appropriate you may raise or lower a Resources test Ob by 1 when dealing with a non-native currency. This is achieved with a successful Accounting, Haggling, or similar money management test (with Currecy-wise, Exchange Rates-wise, or Salt Rate-wise as appropriate FoRKs).

The table below details a similar thing as seen on BWG pg 375, but for the primary currencies of Creation. Note: *: The quintal of salt (130 lbs exactly) sets the exchange rate for almost all other transactions and is somewhat variable depending of the time of year.

Currency Tables
Note: 1 Mina of Jade is worth roughly the same as 1 Gold Ingot, depending on purity. You can work out the rest of the conversions from that, if you ever need to.

Property
If you are building a piece of property, instead of simply buying one that's already built, then add +1 Ob to these prices. Footnote: These Obs are lower than the standard listings, because I prefer to use this as a base maintenance Ob, and then add penalties based on additional expenses per resources cycle.

Business & Millitary Expenses
Commissioning military units requires appropriate affiliations.

Drugs and Services
If you just want a single dose, subtract 1 from the purchase Ob. Only test Health after a week of use. The Health Ob also then functions as a Resources Maintenance penalty if you get addicted.